Champion of the Path
Tracked across real Commander games played through TurnZero HQ.
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What it does
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Combos with Champion of the Path
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Malignus Collective Inferno Infinite
- Each opponent loses the game
- Infinite damage
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
6 official rulings, in the order Wizards published them.
- 2025-11-17
If an effect refers to a "[subtype] card," it refers only to a card that has that subtype. For example, Glen Elendra's Answer creates a Faerie token and features a Faerie in its art, but it isn't a Faerie card.
- 2025-11-17
If Champion of the Path is countered or otherwise fails to resolve, the beheld card will remain in exile indefinitely.
- 2025-11-17
If the Elemental that caused Champion of the Path's second ability to trigger is no longer on the battlefield when that ability resolves, use that Elemental's power as it last existed on the battlefield to determine how much damage is dealt.
- 2025-11-17
If a card in your hand is already revealed (perhaps because it was revealed to pay a cost of a spell that's still on the stack or due to the effect of a card like Telepathy), you may reveal it again to pay the cost of another spell or ability that requires you to reveal a card from your hand.
- 2025-11-17
If an Elemental you control that isn't a creature enters (probably because it's a kindred permanent with the Elemental subtype), Champion of the Path's second ability will still trigger. If that Elemental still isn't a creature when the ability resolves, the ability won't deal any damage.
- 2025-11-17
If a cost to cast a spell includes revealing a card, that card remains revealed from the time the spell is announced until the time it leaves the stack.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Champion of the Path, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Ashling, the Limitless | 2 | 0 | — |
| Mass of Mysteries | 1 | 0 | — |
Colors it shows up in
- Five-Color 3 decks
Every version of Champion of the Path
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $0.39
- Foil
- $0.42

Promo
Lorwyn Eclipsed Promos
- Normal
- $0.78
- Foil
- $1.32

Extended Art
- Normal
- $0.88
- Foil
- $1.36
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Champion of the Path — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.