Firebender Ascension
Tracked across real Commander games played through TurnZero HQ.
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What it does
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Rulings
9 official rulings, in the order Wizards published them.
- 2025-10-02
Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.
- 2025-10-02
Triggered abilities use the words "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
- 2025-10-02
Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.
- 2025-10-02
Firebending abilities aren't mana abilities. They use the stack and can be responded to.
- 2025-10-02
"Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N . Until end of combat, you don't lose this mana as steps end."
- 2025-10-02
If the ability is modal (that is, it has a bulleted list of choices), the copy will have the same mode(s). You can't choose new ones.
- 2025-10-02
Any other mana you add during combat will still be lost as normal when moving between steps of combat.
- 2025-10-02
The copy will have the same targets as the ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
- 2025-10-02
Firebender Ascension's ability will always go on the stack on top of the triggered ability that caused it to trigger. The copy it creates will be created on the stack on top of the original triggered ability and the copy will resolve before that ability.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Firebender Ascension, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Caesar, Legion's Emperor | 1 | 0 | — |
| Isshin, Two Heavens as One | 1 | 0 | — |
| Norin, Swift Survivalist | 1 | 0 | — |
Colors it shows up in
- Mardu 2 decks
- Mono-Red 1 deck
Every version of Firebender Ascension
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $1.06
- Foil
- $1.10

Promo
Avatar: The Last Airbender Promos
- Foil
- $11.83

Inverted
- Normal
- $1.96
- Foil
- $2.78
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Firebender Ascension — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.