Angelic Accord
Tracked across real Commander games played through TurnZero HQ.
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What it does
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Rulings
3 official rulings, in the order Wizards published them.
- 2017-11-17
If you haven’t gained 4 or more life during the turn when the end step begins, the ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger.
- 2017-11-17
In a Two-Headed Giant game, life gained by your teammate isn’t considered, even though it causes your team’s life total to increase.
- 2017-11-17
Angelic Accord’s ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 10 life, gain 6 life during the turn, then lose 6 life later that turn, the ability will trigger.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Angelic Accord, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Oloro, Ageless Ascetic | 1 | 0 | — |
Colors it shows up in
- Esper 1 deck
Every version of Angelic Accord
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

The List
- Normal
- $4.10

Iconic Masters
- Normal
- $2.60
- Foil
- $4.50

Magic 2014
- Normal
- $1.31
- Foil
- $5.24
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Angelic Accord. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.