Ardenn, Intrepid Archaeologist card art

Ardenn, Intrepid Archaeologist

Legendary Creature — Kor Scout MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.

Partner (You can have two commanders if both have partner.)

Combos with Ardenn, Intrepid Archaeologist

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Combat Celebrant Sword of Hearth and Home Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite combat phases
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite combat damage
    • Put all basic lands from your library onto the battlefield
    See the steps on Commander Spellbook →
  • Godo, Bandit Warlord Sword of Hearth and Home Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite combat phases
    • Put all Equipment cards from your library onto the battlefield
    • Infinite combat damage
    • Put all basic lands from your library onto the battlefield
    • Infinite untap of Samurai you control
    See the steps on Commander Spellbook →
  • Ares, God of War Deathrender Breath of Fury Infinite
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite combat damage
    • Infinite combat phases
    • Infinite death triggers
    • Infinite mana creatures you control can produce
    • Infinite creature sacrifice triggers
    • Infinite untap of creatures you control
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

9 official rulings, in the order Wizards published them.

  • 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

  • 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2020-11-10

    You choose which Auras and Equipment to move as Ardenn's ability resolves. Players can't take actions between the time you choose what to move and the time they're attached to the target permanent or player.

  • 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  • 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2020-11-10

    Other players and permanents controlled by other players can be targeted by Ardenn's ability. This can cause Equipment under your control to be attached to a creature an opponent controls. Auras and Equipment that say "you" still refer to you, as you still control them. Ardenn's ability can't cause an Aura or Equipment to be attached to something it couldn't be attached to.

  • 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Ardenn, Intrepid Archaeologist, whatever its commander.

Decks running it 2
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Anti-Venom, Horrifying Healer 1 0 —

Colors it shows up in

  • Mono-White 1 deck

Every version of Ardenn, Intrepid Archaeologist

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Ardenn, Intrepid Archaeologist. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.