Armored Ascension
Tracked across real Commander games played through TurnZero HQ.
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What it does
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Rulings
3 official rulings, in the order Wizards published them.
- 2009-10-01
This ability counts the number of Plains controlled by Armored Ascension’s controller, not the enchanted creature’s controller (in case they’re different players).
- 2009-10-01
This bonus is not fixed; it changes as the number of Plains you control changes.
- 2010-08-15
The ability cares about lands with the land type Plains, not necessarily lands named Plains.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Armored Ascension, whatever its commander.
Every version of Armored Ascension
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

The List
- Normal
- $0.21

Magic 2011
- Normal
- $0.34
- Foil
- $2.99

Magic 2010
- Normal
- $0.34
- Foil
- $4.95

Shadowmoor
- Normal
- $0.28
- Foil
- $1.97
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Armored Ascension. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.