Ascendant Spirit
Tracked across real Commander games played through TurnZero HQ.
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What it does
SS: This creature becomes a Spirit Warrior with base power and toughness 2/3.
SSS: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
SSSS: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
Combos with Ascendant Spirit
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Agatha's Soul Cauldron Devoted Druid Branching Evolution Infinite
- Infinite card draw
- Infinite draw triggers
- Agatha's Soul Cauldron Devoted Druid Primal Vigor Infinite
- Infinite card draw
- Infinite draw triggers
- Agatha's Soul Cauldron Devoted Druid Doubling Season Infinite
- Infinite card draw
- Infinite draw triggers
- Agatha's Soul Cauldron Devoted Druid Corpsejack Menace Infinite
- Infinite card draw
- Infinite draw triggers
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
11 official rulings, in the order Wizards published them.
- 2021-02-05
The S symbol is a generic mana symbol. It represents a cost that can be paid by one mana that was produced by a snow source. That mana can be any color or colorless.
- 2021-02-05
The first and second abilities overwrite any previous effects that set Ascendant Spirit's base power and toughness to specific values. Any effects that set Ascendant Spirit's base power and toughness that start to apply after one of these abilities will override the effect of that ability.
- 2021-02-05
Some cards have additional effects for each S spent to cast them. You can cast these spells even if you don't spend any snow mana to cast them; their additional effects simply won't do anything.
- 2021-02-05
The first and second abilities cause Ascendant Spirit to lose any other creature types it may have. It retains any card types or supertypes it may have.
- 2021-02-05
Any effects that modify Ascendant Spirit's power or toughness without setting it to a specific value will apply after its base power and toughness are set, regardless of the order in which those effects were created. The same is true of counters that modify its power and toughness.
- 2021-02-05
The Kaldheim set doesn't have any cards with mana costs that include S, but some previous sets do. If an effect says such a spell costs 1 less to cast, that reduction doesn't apply to any S costs. This is also true for activated abilities that include S in their activation costs and effects that reduce those costs.
- 2021-02-05
Snow isn't a type of mana. If an effect says you may spend mana as though it were any type, you can't pay for S using mana that wasn't produced by a snow source.
- 2021-02-05
Activating the second ability after Ascendant Spirit has already been legally blocked by a creature without flying or reach won't change or undo that block.
- 2021-02-05
None of Ascendant Spirit's abilities has a duration. If one of them resolves, it will remain in effect until Ascendant Spirit leaves the battlefield or a subsequent effect changes its characteristics.
- 2021-02-05
Any of Ascendant Spirit's abilities may be activated repeatedly. Multiple flying counters on the same permanent provide no additional benefit; however, each time the last ability resolves while Ascendant Spirit is an Angel will give Ascendant Spirit two more +1/+1 counters and cause it to gain another instance of the triggered ability. All of those instances trigger separately.
- 2021-02-05
Snow is a supertype, not a card type. It has no rules meaning or function by itself, but spells and abilities may refer to it.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Ascendant Spirit, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Jorn, God of Winter | 1 | 0 | — |
Colors it shows up in
- Sultai 1 deck
Every version of Ascendant Spirit
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Extended Art
- Normal
- $0.33
- Foil
- $0.42

- Normal
- $0.38
- Foil
- $0.30

Promo
Kaldheim Promos
- Normal
- $0.36
- Foil
- $1.00

Promo
Kaldheim Promos
- Foil
- $0.73
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Ascendant Spirit — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.