Barrensteppe Siege card art

Barrensteppe Siege

Enchantment MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

As this enchantment enters, choose Abzan or Mardu.

• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.

• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.

Rulings

2 official rulings, in the order Wizards published them.

  • 2025-04-04

    If you somehow control Barrensteppe Siege and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two abilities.

  • 2025-04-04

    Barrensteppe Siege’s Mardu ability will check as the end step starts to see if a creature died under your control this turn. If none did, the ability won’t trigger at all.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Barrensteppe Siege, whatever its commander.

Decks running it 3
Games played 0
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Zurgo Helmsmasher 1 0 —
Zurgo Stormrender 1 0 —

Colors it shows up in

  • Mardu 2 decks

Every version of Barrensteppe Siege

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Barrensteppe Siege — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.