Capital Punishment card art

Capital Punishment

Sorcery MV 6

Tracked across real Commander games played through TurnZero HQ.

What it does

Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote.

Rulings

9 official rulings, in the order Wizards published them.

  • 2016-08-23

    If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.

  • 2016-08-23

    The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

  • 2016-08-23

    If an opponent controls fewer creatures or has fewer cards in hand than the number of appropriate votes, all those creatures are sacrificed or all those cards are discarded, as applicable.

  • 2016-08-23

    Each opponent chooses an appropriate number of creatures to sacrifice in turn order, then all of those creatures are sacrificed simultaneously. After that is complete, each opponent sets aside an appropriate number of cards to discard in turn order, then all cards are revealed and discarded simultaneously.

  • 2016-08-23

    You must vote for one of the available options. You can’t abstain.

  • 2016-08-23

    Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.

  • 2016-08-23

    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

  • 2016-08-23

    Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.

  • 2016-08-23

    Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Capital Punishment, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Tivit, Seller of Secrets 1 0 —

Colors it shows up in

  • Esper 1 deck

Every version of Capital Punishment

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Capital Punishment. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.