Clamor Shaman
Tracked across real Commander games played through TurnZero HQ.
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What it does
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Whenever this creature attacks, target creature an opponent controls can't block this turn.
Rulings
3 official rulings, in the order Wizards published them.
- 2019-01-25
If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.
- 2019-01-25
Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.
- 2019-01-25
If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Clamor Shaman, whatever its commander.
Every version of Clamor Shaman
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

- Normal
- $0.15
- Foil
- $0.40
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Clamor Shaman. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.