Collective Voyage
Tracked across real Commander games played through TurnZero HQ.
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What it does
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Rulings
One official ruling, as Wizards published it.
- 2011-09-22
You may find any number of basic lands up to X, including zero. However, searching and shuffling your library is not optional.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Collective Voyage, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Trostani, Three Whispers | 1 | 0 | — |
Colors it shows up in
- Selesnya 1 deck
Every version of Collective Voyage
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

The List
- Normal
- $8.31

Inverted
Secret Lair Drop
- Normal
- $9.80
- Foil
- $12.18

Commander 2016
- Normal
- $7.54

Commander 2011
- Normal
- $6.45
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Collective Voyage. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.