Concealed Weapon card art

Concealed Weapon

Artifact — Equipment MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

Equipped creature gets +3/+0.

Disguise 2 (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When this Equipment is turned face up, attach it to target creature you control.

Equip 1

Rulings

15 official rulings, in the order Wizards published them.

  • 2024-02-02

    If the target creature becomes an illegal target, Concealed Weapon remains on the battlefield unattached.

  • 2024-02-02

    A disguise ability lets you cast a card face down by paying 3 and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

  • 2024-02-02

    The creature spell is a 2/2 creature spell with ward 2 that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward 2 that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

  • 2024-02-02

    Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

  • 2024-02-02

    You may turn Concealed Weapon face up even if you don't control any creatures.

  • 2024-02-02

    Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

  • 2024-02-02

    A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

  • 2024-02-02

    If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

  • 2024-02-02

    You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

  • 2024-02-02

    Attaching Concealed Weapon with its triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and the timing restrictions for equip abilities don't apply.

  • 2024-02-02

    At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

  • 2024-02-02

    Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

  • 2024-02-02

    Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

  • 2024-02-02

    If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

  • 2024-02-02

    The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay 3 to cast it. This is an alternative cost.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Concealed Weapon, whatever its commander.

Decks running it 2
Games played 0
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Kroxa and Kunoros 1 0 —

Colors it shows up in

  • Mardu 1 deck

Every version of Concealed Weapon

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Concealed Weapon — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.