Diamond Weapon
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
This spell costs 1 less to cast for each permanent card in your graveyard.
Reach
Immune — Prevent all combat damage that would be dealt to Diamond Weapon.
Rulings
One official ruling, as Wizards published it.
- 2025-06-06
Diamond Weapon's prevention effect isn't considered while assigning combat damage from a creature with trample that's being blocked by Diamond Weapon. For example, if it blocks a 12/12 creature with trample, that creature's controller must assign at least 8 of that creature's combat damage to Diamond Weapon, and the remainder can be assigned to the defending player, planeswalker, or battle.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Diamond Weapon, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Sin, Spira's Punishment | 1 | 0 | — |
Colors it shows up in
- Sultai 1 deck
Every version of Diamond Weapon
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

- Normal
- $0.29
- Foil
- $0.35

Extended Art
- Normal
- $3.04
- Foil
- $30.39
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Diamond Weapon. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.