Dimir Keyrune card art

Dimir Keyrune

Artifact MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

T: Add or .

: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.

Rulings

2 official rulings, in the order Wizards published them.

  • 2013-04-15

    Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.

  • 2013-04-15

    Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Dimir Keyrune, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Captain N'ghathrod 1 0 —

Colors it shows up in

  • Dimir 1 deck

Every version of Dimir Keyrune

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Dimir Keyrune. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.