Double Jump // Flying Kick card art

Double Jump // Flying Kick

Instant // Instant MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.

Fuse (You may cast one or both halves of this card from your hand.)

Target creature you control deals damage equal to its power to target creature an opponent controls.

Fuse (You may cast one or both halves of this card from your hand.)

In the 99

Every deck whose current list includes Double Jump // Flying Kick, whatever its commander.

Decks running it 3
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Heroes in a Half Shell 3 0 —

Colors it shows up in

  • Five-Color 3 decks

Every version of Double Jump // Flying Kick

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

  • Double Jump // Flying Kick, Teenage Mutant Ninja Turtles Eternal

    Teenage Mutant Ninja Turtles Eternal

    TMC · #35 · 2026

    Normal
    $0.25
    Foil
    —

    Buy on TCGplayer

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Double Jump // Flying Kick. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.