Exchange of Words card art

Exchange of Words

Enchantment MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

When this enchantment enters, choose two target creatures. For as long as this enchantment remains on the battlefield, exchange the text boxes of those creatures.

Combos with Exchange of Words

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

5 official rulings, in the order Wizards published them.

  • 2022-10-07

    Notably, ability stickers (and other granted abilities) aren’t part of the rules text that get exchanged. Any ability stickers on either of the two permanents continue to apply to the permanent they are on.

  • 2022-10-07

    If Exchange of Words leaves the battlefield before its enters-the-battlefield ability resolves, the text boxes are never exchanged. Neither creature is ever affected. The same is true if either of the two creatures becomes an illegal target before the enters-the-battlefield ability resolved.

  • 2022-10-07

    If Exchange of Words has lost its own abilities (or perhaps its text box), the effect will still only end once it is no longer on the battlefield.

  • 2022-10-07

    Once the exchange has happened, either of the two creatures leaving the battlefield has no effect on the other creature’s text box. The exchange will only end once Exchange of Words is no longer on the battlefield. Similarly, further changes to either creature’s text box won’t change the other’s text box.

  • 2022-10-07

    Exchanging two creatures’ text boxes means that each one loses its rules text and replaces it with the rules text the other one had. In Un- games, this also means the text boxes themselves are exchanged, including the flavor text and watermarks in those text boxes. In both cases, this is a text-changing effect.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Exchange of Words, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Every version of Exchange of Words

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Exchange of Words. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.