Fatestitcher
Tracked across real Commander games played through TurnZero HQ.
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What it does
T: You may tap or untap another target permanent.
Unearth ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Combos with Fatestitcher
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Kiki-Jiki, Mirror Breaker Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite tapped creature tokens with haste
- Time Vault Infinite
- Lock
- Infinite turns
- Ioreth of the Healing House Infinite
- Infinite untap of legendary creatures you control
- Infinite mana legendary creatures you control can produce
- Isochron Scepter To Arms! Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
- Near-infinite magecraft triggers
- Near-infinite untap of creatures you control
- Near-infinite mana creatures you control can produce
- Magosi, the Waterveil Rings of Brighthearth Infinite
- Infinite turns
- Lock
- Araumi of the Dead Tide Mesmeric Orb Infinite
- Infinite self-mill
- Intruder Alarm Stonybrook Schoolmaster Infinite
- Infinite creature tokens
- Infinite creature ETB
- Infinite mana creatures you control can produce
- Infinite untap of creatures
- Pemmin's Aura Teferi's Isle Infinite
- Infinite blue mana
- Infinite mana permanents you control can produce
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
5 official rulings, in the order Wizards published them.
- 2008-10-01
If you activate a card’s unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- 2008-10-01
Unearth grants haste to the creature that’s returned to the battlefield. However, neither of the “exile” abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
- 2008-10-01
If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it’s exiled instead — unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- 2008-10-01
Activating a creature card’s unearth ability isn’t the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Remove Soul) will not.
- 2008-10-01
At the beginning of the end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Stifle or Voidslime that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won’t trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Fatestitcher, whatever its commander.
Every version of Fatestitcher
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Secret Lair Drop
- Foil
- $3.20

The List
- Normal
- $0.47

Shards of Alara
- Normal
- $0.82
- Foil
- $5.38
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Fatestitcher. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.