Felhide Spiritbinder
Tracked across real Commander games played through TurnZero HQ.
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What it does
Inspired — Whenever this creature becomes untapped, you may pay 1. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
Combos with Felhide Spiritbinder
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Ondu Spiritdancer Infinite
- Infinite creature ETB
- Infinite creature tokens
- Great Oak Guardian Fire Whip Infinite
- Infinite creature tokens with haste
- Infinite damage
- Infinite creature ETB
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
- Infinitely large creatures you control until end of turn
- Medomai the Ageless Identity Thief Infinite
- Infinite turns
- Lock
- Village Bell-Ringer Viridian Longbow Infinite
- Infinite creature tokens with haste
- Infinite damage
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
- Village Bell-Ringer Fire Whip Infinite
- Infinite creature tokens with haste
- Infinite damage
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
- Freed from the Real Great Whale Infinite
- Infinite creature tokens with haste
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana lands you control can produce
- Infinite untap of lands you control
- Sky Hussar Fire Whip Infinite
- Infinite creature tokens with haste
- Infinite damage
- Infinite creature ETB
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
- Freed from the Real Palinchron Infinite
- Infinite creature tokens with haste
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
10 official rulings, in the order Wizards published them.
- 2014-02-01
If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.
- 2014-02-01
If another creature becomes or enters the battlefield as a copy of the token, that creature won’t have haste and you won’t exile it. However, if Felhide Spiritbinder creates multiple tokens due to a replacement effect (like the one Doubling Season creates), each of those tokens will have haste and you’ll exile each of them.
- 2014-02-01
If the copied creature has X in its mana cost, X is considered to be zero.
- 2014-02-01
Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.
- 2014-02-01
Inspired abilities don’t trigger when the creature enters the battlefield.
- 2014-02-01
If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.
- 2014-02-01
The token copies exactly what was printed on the original creature (except that the copy is also an enchantment) and nothing else (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
- 2014-02-01
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.
- 2014-02-01
If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won’t be able to attack that turn (unless they gain haste).
- 2014-02-01
If the copied creature is a token, the token created by Felhide Spiritbinder copies the original characteristics of that token as stated by the effect that put the token onto the battlefield.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Felhide Spiritbinder, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| The Master, Multiplied | 1 | 0 | — |
Colors it shows up in
- Rakdos 1 deck
Every version of Felhide Spiritbinder
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Born of the Gods
- Normal
- $0.29
- Foil
- $0.93
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Felhide Spiritbinder. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.