Figure of Destiny
Tracked across real Commander games played through TurnZero HQ.
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What it does
R/W: This creature becomes a Kithkin Spirit with base power and toughness 2/2.
R/WR/WR/W: If this creature is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.
R/WR/WR/WR/WR/WR/W: If this creature is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
Rulings
5 official rulings, in the order Wizards published them.
- 2008-08-01
Figure of Destiny's abilities overwrite its power, toughness, and creature types. Typically, those abilities are activated in the order they appear on the card. However, if Figure of Destiny is an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike, and you activate its first ability, it will become a 2/2 Kithkin Spirit that still has flying and first strike.
- 2008-08-01
You can activate Figure of Destiny's second and third abilities regardless of what creature types it is. Each of those abilities checks Figure of Destiny's creature types when that ability resolves. If Figure of Destiny isn't the appropriate creature type at that time, the ability does nothing.
- 2008-08-01
None of these abilities has a duration. If one of them resolves, it will remain in effect until the game ends, Figure of Destiny leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.
- 2008-08-01
Figure of Destiny's second ability checks whether it's a Spirit, and its third ability checks whether it's a Warrior. It doesn't matter how it became the appropriate creature type.
- 2009-10-01
The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Figure of Destiny, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| General Ferrous Rokiric | 1 | 0 | — |
Colors it shows up in
- Boros 1 deck
Every version of Figure of Destiny
7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $0.36
- Foil
- $0.49

Etched
- Etched
- $1.42

Duel Decks: Heroes vs. Monsters
- Normal
- $0.25

Modern Masters
- Normal
- $0.50
- Foil
- $0.99

Premium Deck Series: Fire and Lightning
- Foil
- $0.36

Eventide
- Normal
- $1.06
- Foil
- $3.14

Promo
Eventide Promos
- Foil
- $1.19
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Figure of Destiny — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.