Fire Nation Engineer
Tracked across real Commander games played through TurnZero HQ.
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What it does
Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control.
Rulings
2 official rulings, in the order Wizards published them.
- 2025-10-02
Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.
- 2025-10-02
Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with, or which opponent, planeswalker, or battle those creatures attacked.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Fire Nation Engineer, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Fire Lord Azula | 1 | 0 | — |
Colors it shows up in
- Grixis 1 deck
Every version of Fire Nation Engineer
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

- Normal
- $0.15
- Foil
- $0.21
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Fire Nation Engineer. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.