Fire Nation Turret
Tracked across real Commander games played through TurnZero HQ.
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What it does
At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn.
: Put a charge counter on this artifact.
Remove fifty charge counters from this artifact: It deals 50 damage to any target.
Combos with Fire Nation Turret
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Hellkite Charger Infinite
- Infinite combat phases
- Infinite damage
- Infinite red mana
- Trazyn the Infinite Magistrate's Scepter Infinite
- Infinite turns
- Lock
- Magistrate's Scepter Resourceful Defense Infinite
- Infinite turns
- Lock
- Bruce Banner // The Incredible Hulk Pyrohemia Infinite
- Near-infinite combat phases
- Near-infinite damage to all players
- Near-infinite +1/+1 counters on a creature
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
5 official rulings, in the order Wizards published them.
- 2025-10-02
Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.
- 2025-10-02
Firebending abilities aren't mana abilities. They use the stack and can be responded to.
- 2025-10-02
Any other mana you add during combat will still be lost as normal when moving between steps of combat.
- 2025-10-02
"Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N . Until end of combat, you don't lose this mana as steps end."
- 2025-10-02
Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Fire Nation Turret, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Fire Lord Azula | 1 | 0 | — |
Colors it shows up in
- Grixis 1 deck
Every version of Fire Nation Turret
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Inverted
Avatar: The Last Airbender Eternal
- Normal
- $9.23
- Foil
- $7.12
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Fire Nation Turret. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.