Fire Nation Warship
Tracked across real Commander games played through TurnZero HQ.
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What it does
Reach
When this Vehicle dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Rulings
2 official rulings, in the order Wizards published them.
- 2025-10-02
Creating a Clue token this way isn't the same thing as investigating. Notably, an ability that triggers whenever you investigate won't trigger because of creating a Clue token this way.
- 2025-10-02
Clue tokens are artifact tokens with "2, Sacrifice this token: Draw a card."
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Fire Nation Warship, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Fire Lord Azula | 1 | 0 | — |
Colors it shows up in
- Grixis 1 deck
Every version of Fire Nation Warship
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

- Normal
- $0.18
- Foil
- $0.23
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Fire Nation Warship. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.