Ghirapur Orrery
Tracked across real Commander games played through TurnZero HQ.
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What it does
Each player may play an additional land on each of their turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
Combos with Ghirapur Orrery
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Glacial Chasm Crucible of Worlds Infinite
- Prevent all damage that would be dealt to you
- Lock
- Walk the Aeons Mystic Sanctuary Crucible of Worlds Infinite
- Infinite turns
- Lock
- Kess, Dissident Mage Walk the Aeons Crucible of Worlds Infinite
- Infinite turns
- Lock
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
6 official rulings, in the order Wizards published them.
- 2016-09-20
Ghirapur Orrery's first ability allows a player to play an additional land during their main phase. Doing so follows the normal timing rules for playing lands.
- 2016-09-20
The draw step is after the upkeep step, so drawing a card as a turn-based action won't affect whether Ghirapur Orrery's second ability triggers.
- 2016-09-20
In a Two-Headed Giant game, Ghirapur Orrery's second ability triggers for each player on a team separately. If one player has cards in hand, it can still trigger for the other player.
- 2016-09-20
If the player has any cards in hand as Ghirapur Orrery's second ability resolves, the ability does nothing. Notably, a second Ghirapur Orrery won't have a player draw another three cards unless the player empties their hand after resolving the first one's trigger.
- 2016-09-20
No player may take actions in a turn before Ghirapur Orrery's second ability checks to see if it should trigger. If the player whose turn it is has any cards in hand, it won't trigger.
- 2016-09-20
Ghirapur Orrery's first ability is cumulative if more than one is on the battlefield.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Ghirapur Orrery, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Shorikai, Genesis Engine | 1 | 1 | — |
Colors it shows up in
- Azorius 1 deck
Every version of Ghirapur Orrery
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

- Normal
- $0.37

Promo
Kaladesh Promos
- Normal
- $3.44
- Foil
- $8.88

Kaladesh
- Normal
- $0.41
- Foil
- $1.76

Promo
Kaladesh Promos
- Foil
- $6.68
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Ghirapur Orrery. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.