Glorious Sunrise card art

Glorious Sunrise

Enchantment MV 5

Tracked across real Commander games played through TurnZero HQ.

What it does

At the beginning of combat on your turn, choose one —

• Creatures you control get +1/+1 and gain trample until end of turn.

• Target land gains "T: Add " until end of turn.

• Draw a card if you control a creature with power 3 or greater.

• You gain 3 life.

Rulings

One official ruling, as Wizards published it.

  • 2021-11-19

    Glorious Sunrise's third mode may be chosen even if you don't control any creatures with power 3 or greater as the ability goes on the stack. If you control a creature with power 3 or greater when it resolves, you will draw a card. If not, it will do nothing as it resolves.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Glorious Sunrise, whatever its commander.

Decks running it 2
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Sovereign Okinec Ahau 1 0 —

Colors it shows up in

  • Selesnya 1 deck

Every version of Glorious Sunrise

5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Glorious Sunrise. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.