Heroes' Hangout
Tracked across real Commander games played through TurnZero HQ.
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What it does
Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Rulings
3 official rulings, in the order Wizards published them.
- 2025-09-19
If you choose the second mode, you choose whether Heroes' Hangout has one or two targets at the time you cast it. If you choose two targets, each of them get +1/+0 and gain first strike until end of turn.
- 2025-09-19
For the first mode, you choose which card you'll be allowed to play as the ability resolves. The other card will remain in exile indefinitely.
- 2025-09-19
You must follow all normal timing rules when playing a land or casting a spell this way.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Heroes' Hangout, whatever its commander.
Every version of Heroes' Hangout
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Marvel Super Heroes Commander
- Normal
- $0.27
- Foil
- $0.29

- Normal
- $0.25
- Foil
- $0.28
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Heroes' Hangout. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.