High Tide
Tracked across real Commander games played through TurnZero HQ.
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What it does
Until end of turn, whenever a player taps an Island for mana, that player adds an additional .
Combos with High Tide
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Palinchron Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana lands you control can produce
- Infinite storm count
- Echo Mage Twitch Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite magecraft triggers
- Ioreth of the Healing House Freed from the Real Infinite
- Infinite blue mana
- Infinite mana permanents you control can produce
- Agatha of the Vile Cauldron Silvanus's Invoker Infinite
- Infinite mana lands you control can produce
- Infinite power and toughness for most creatures you control until end of turn
- Infinite untap of lands you control
- Magus of the Candelabra Staff of Domination Infinite
- Infinite card draw
- Infinite draw triggers
- Infinite lifegain
- Infinite lifegain triggers
- Infinite mana creatures you control can produce
- Infinite mana lands you control can produce
- Infinite untap of creatures you control
- Infinite untap of lands you control
- Ashaya, Soul of the Wild Magus of the Candelabra Infinite
- Infinite mana lands you control can produce
- Infinite green mana
- Archaeomancer Snap Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
- Scholar of the Ages Ghostly Flicker Infinite
- Infinite blinking of artifacts, creatures, and lands
- Infinite creature ETB
- Infinite creature LTB
- Infinite magecraft triggers
- Infinite mana lands you control can produce
- Infinite storm count
- Infinite landfall triggers
- Return all instant and sorcery cards from your graveyard to your hand
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
2 official rulings, in the order Wizards published them.
- 2022-12-08
The effect applies even if the Island in question entered the battlefield after High Tide resolved.
- 2022-12-08
The delayed triggered ability refers to any land with the land type Island, not just those named Island.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes High Tide, whatever its commander.
Every version of High Tide
10 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Full Art
The Zeta Set
- Normal
- —

Full Art
The Zeta Set
- Normal
- —

Full Art
The Zeta Set
- Normal
- —

Dominaria Remastered
- Normal
- $0.95
- Foil
- $2.77

Inverted
Dominaria Remastered
- Normal
- $2.37
- Foil
- $4.58

Dominaria Remastered
- Normal
- $1.50
- Foil
- $2.19

Promo
IDW Comics Inserts
- Normal
- $19.91

Fallen Empires
- Normal
- $0.80

Fallen Empires
- Normal
- $0.79

Fallen Empires
- Normal
- $2.21
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for High Tide. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.