In the Trenches
Tracked across real Commander games played through TurnZero HQ.
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What it does
Creatures you control get +1/+1.
5: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.
Rulings
7 official rulings, in the order Wizards published them.
- 2022-10-14
In a multiplayer game, if the owner of In the Trenches leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
- 2022-10-14
The activated ability can only be activated once per game. If the ability is countered or otherwise fails to resolve after being activated, it can't be activated again.
- 2022-10-14
If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
- 2022-10-14
If In the Trenches leaves the battlefield and later returns to the battlefield, it is a new object on the battlefield with no memory of the last time it was there. Its ability may be activated, even if it was activated a previous time it was on the battlefield.
- 2022-10-14
If In the Trenches leaves the battlefield before its activated ability resolves, the target permanent won't be exiled.
- 2022-10-14
The activated ability is a single ability that creates two one-shot effects: one that exiles the permanent when the ability resolves, and another that returns the exiled card to the battlefield immediately after In the Trenches leaves the battlefield.
- 2022-10-14
Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to an exiled creature will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes In the Trenches, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Captain America, First Avenger | 1 | 0 | — |
Colors it shows up in
- Jeskai 1 deck
Every version of In the Trenches
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Inverted
Secret Lair Drop
- Normal
- $1.81
- Foil
- —

Extended Art
- Normal
- $0.77
- Foil
- $0.86

- Normal
- $0.36
- Foil
- $0.88

Promo
The Brothers' War Promos
- Normal
- $0.73
- Foil
- $0.71

Promo
The Brothers' War Promos
- Foil
- $1.70
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for In the Trenches. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.