Invoke the Winds
Tracked across real Commander games played through TurnZero HQ.
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What it does
Gain control of target artifact or creature. Untap it.
Rulings
2 official rulings, in the order Wizards published them.
- 2022-02-18
Gaining control of a permanent doesn't cause you to gain control of any Auras or Equipment attached to that permanent.
- 2022-02-18
You will not be able to attack with the creature you gain control of or use its activated abilities with T in the cost unless it has haste.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Invoke the Winds, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Eluge, the Shoreless Sea | 1 | 0 | — |
Colors it shows up in
- Mono-Blue 1 deck
Every version of Invoke the Winds
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Showcase
- Normal
- $0.39
- Foil
- $0.47

Extended Art
- Normal
- $0.34
- Foil
- $0.32

- Normal
- $0.31
- Foil
- $0.27

Promo
Kamigawa: Neon Dynasty Promos
- Normal
- $0.33
- Foil
- $0.89

Promo
Kamigawa: Neon Dynasty Promos
- Foil
- $0.64
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Invoke the Winds — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.