Kellogg, Dangerous Mind card art

Kellogg, Dangerous Mind

Legendary Creature — Human Mercenary MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

First strike, haste

Whenever Kellogg attacks, create a Treasure token.

Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.

Rulings

One official ruling, as Wizards published it.

  • 2024-03-08

    If you lose control of Kellogg before its last ability resolves, you won't gain control of the target creature at all.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Kellogg, Dangerous Mind, whatever its commander.

Decks running it 2
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Caesar, Legion's Emperor 1 0 —
Isshin, Two Heavens as One 1 0 —

Colors it shows up in

  • Mardu 2 decks

Every version of Kellogg, Dangerous Mind

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Kellogg, Dangerous Mind. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.