Kormus Bell
Tracked across real Commander games played through TurnZero HQ.
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What it does
All Swamps are 1/1 black creatures that are still lands.
Combos with Kormus Bell
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Linvala, Keeper of Silence Urborg, Tomb of Yawgmoth Infinite
- Opponents can't tap lands for mana
- Lock
- Mass Land Denial
- Linvala, Keeper of Silence Blanket of Night Infinite
- Opponents can't tap lands for mana
- Lock
- Mass Land Denial
- Drana and Linvala Urborg, Tomb of Yawgmoth Infinite
- Opponents can't activate abilities of lands or creatures they control
- Lock
- Mass Land Denial
- Urborg, Tomb of Yawgmoth Make Obsolete Infinite
- Destroy all lands opponents control
- Destroy all x/1 creatures your opponents control
- Mass Land Denial
- Urborg, Tomb of Yawgmoth Aether Flash Infinite
- Destroy all lands that enter the battlefield
- Lock
- Mass Land Denial
- Aggravated Assault Urborg, Tomb of Yawgmoth Infinite
- Infinite combat phases
- Infinite mana creatures you control can produce
- Infinite mana lands you control can produce
- Urborg, Tomb of Yawgmoth Night of Souls' Betrayal Infinite
- Destroy all lands
- Destroy all lands that enter the battlefield
- Lock
- Mass Land Denial
- Urborg, Tomb of Yawgmoth Elesh Norn, Grand Cenobite Infinite
- Destroy all lands
- Destroy all lands that enter the battlefield
- Opponents can't have lands on the battlefield
- Lock
- Mass Land Denial
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2004-10-04
The lands are both lands and creatures at the same time. They are affected by anything that affects either permanent type.
- 2004-10-04
It affects Swamps controlled by any and all players.
- 2008-08-01
A noncreature permanent that turns into a creature can attack, and its T abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Kormus Bell, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| M.O.D.O.K. | 1 | 0 | — |
Colors it shows up in
- Mono-Black 1 deck
Every version of Kormus Bell
12 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

30th Anniversary Edition
- Normal
- —

30th Anniversary Edition
- Normal
- —

Fourth Edition
- Normal
- $2.59

Fourth Edition Foreign Black Border
- Normal
- —

Summer Magic / Edgar
- Normal
- —

Foreign Black Border
- Normal
- —

Revised Edition
- Normal
- $2.71

Intl. Collectors' Edition
- Normal
- $8.90

Collectors' Edition
- Normal
- $1.68

Unlimited Edition
- Normal
- $35.00

Limited Edition Beta
- Normal
- $174.90

Limited Edition Alpha
- Normal
- $199.50
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Kormus Bell — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.