Mace of the Valiant
Tracked across real Commander games played through TurnZero HQ.
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What it does
Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn't cause it to tap.)
Whenever a creature you control enters, put a charge counter on this Equipment.
Equip 3
Rulings
One official ruling, as Wizards published it.
- 2019-10-04
The equipped creature has vigilance even if Mace of the Valiant has no charge counters on it.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Mace of the Valiant, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Marisi, Breaker of the Coil | 1 | 0 | — |
Colors it shows up in
- Naya 1 deck
Every version of Mace of the Valiant
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Foundations Jumpstart
- Normal
- $0.26

- Normal
- $0.23
- Foil
- $0.41

Phyrexia: All Will Be One Commander
- Normal
- $0.33

- Normal
- $0.27
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Mace of the Valiant. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.