Military Intelligence
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever you attack with two or more creatures, draw a card.
Rulings
2 official rulings, in the order Wizards published them.
- 2014-07-18
The creatures don’t have to be attacking the same player or planeswalker.
- 2014-07-18
Once the ability triggers, it doesn’t matter how many creatures are still attacking when the ability resolves.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Military Intelligence, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Brudiclad, Telchor Engineer | 1 | 0 | — |
Colors it shows up in
- Izzet 1 deck
Every version of Military Intelligence
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

The List
- Normal
- $0.25

- Normal
- $0.33

- Normal
- $0.42

Magic 2015
- Normal
- $0.35
- Foil
- $2.08
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Military Intelligence. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.