Molten Gatekeeper
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth ({R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Combos with Molten Gatekeeper
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Storm Herd Infinite
- Near-infinite creature ETB
- Near-infinite creature tokens
- Near-infinite damage
- The Locust God Curiosity Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite creature tokens with haste
- Near-infinite damage
- Near-infinite creature ETB
- The Red Terror Animation Module Ashnod's Altar Infinite
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite colorless mana
- Infinite damage
- Infinite +1/+1 counters on a creature
- Infinite creature LTB
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
5 official rulings, in the order Wizards published them.
- 2024-06-07
At the beginning of the next end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed triggered ability won't trigger again. However, the replacement effect will still exile the permanent if it eventually leaves the battlefield.
- 2024-06-07
Unearth grants haste to the permanent that's returned to the battlefield (even if it's not a creature card). However, neither of the "exile" abilities is granted to that permanent. If that permanent loses all its abilities, it will still be exiled at the beginning of the next end step, and if it would leave the battlefield, it is still exiled instead.
- 2024-06-07
Activating a card's unearth ability isn't the same as casting that card. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities will interact with unearth, but spells and abilities that interact with spells (such as Flare of Denial) will not.
- 2024-06-07
If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will do nothing as it resolves.
- 2024-06-07
If a permanent returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead—unless the spell or ability that's causing the permanent to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If that spell or ability later returns the card to the battlefield (as Static Prison might, for example), the permanent card will return to the battlefield as a new object with no relation to its previous existence. The unearth effects will no longer apply to it.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Molten Gatekeeper, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Aziza, Mage Tower Captain | 1 | 0 | — |
| Toph, the First Metalbender | 1 | 0 | — |
Colors it shows up in
- Boros 1 deck
- Naya 1 deck
Every version of Molten Gatekeeper
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

- Normal
- $0.23
- Foil
- $1.19
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Molten Gatekeeper. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.