Natural Affinity
Tracked across real Commander games played through TurnZero HQ.
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What it does
All lands become 2/2 creatures until end of turn. They're still lands.
Combos with Natural Affinity
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Aggravated Assault Infinite
- Infinite combat phases
- Infinite mana creatures you control can produce
- Infinite mana lands you control can produce
- Infinite untap of creatures you control
- Infinite untap of lands you control
- Ezuri's Predation Infinite
- Destroy some creatures opponents control
- Mass Land Denial
- Near-infinite creature ETB
- Near-infinite creature tokens
- Destroy all lands opponents control
- Massacre Wurm Infinite
- Near-infinite lifeloss
- Destroy all lands opponents control
- Mass Land Denial
- Tarmogoyf Nest Intruder Alarm Infinite
- Infinite creature ETB
- Infinite creature tokens
- Infinite mana creatures you control can produce
- Infinite mana lands you control can produce
- Infinite untap of creatures
- Infinite untap of lands you control
- Springheart Nantuko Kaya, Geist Hunter Infinite
- Infinite creature ETB
- Infinite creature tokens
- Infinite landfall triggers
- Infinite tapped Forest tokens
- Darkness Descends Necroskitter Infinite
- Gain control of all lands opponents control
- Gain control of some creatures opponents control
- Mass Land Denial
- Squirrel Nest Intruder Alarm Infinite
- Infinite creature ETB
- Infinite creature tokens
- Infinite mana creatures you control can produce
- Infinite untap of creatures
- Ioreth of the Healing House Arixmethes, Slumbering Isle Minamo, School at Water's Edge Infinite
- Infinite green mana
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
One official ruling, as Wizards published it.
- 2008-08-01
A noncreature permanent that turns into a creature can attack, and its T abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Natural Affinity, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Titania, Protector of Argoth | 1 | 0 | — |
Colors it shows up in
- Mono-Green 1 deck
Every version of Natural Affinity
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Ninth Edition
- Normal
- $7.10

Ninth Edition
- Foil
- $12.29

Eighth Edition
- Normal
- $4.80

Eighth Edition
- Foil
- $23.99

Mercadian Masques
- Normal
- $5.41
- Foil
- $41.18
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Natural Affinity — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.