Nature's Will card art

Nature's Will

Enchantment MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Combos with Nature's Will

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Najeela, the Blade-Blossom Infinite
    • Infinite creature tokens with haste
    • Infinite combat phases
    See the steps on Commander Spellbook →
  • Hellkite Charger Infinite
    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control
    See the steps on Commander Spellbook →
  • Aggravated Assault Infinite
    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures you control
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control
    See the steps on Commander Spellbook →
  • Stormtide Leviathan Choke Infinite
    • Lands do not untap
    • Lands your opponents control do not untap
    • Lock
    • Mass Land Denial
    See the steps on Commander Spellbook →
  • Ashaya, Soul of the Wild Weaver of Harmony Infinite
    • Infinite mana lands you control can produce
    • Infinite mana nontoken creatures you control can produce
    • Infinite untap of nontoken creatures you control
    • Infinite untap of lands you control
    See the steps on Commander Spellbook →
  • Relentless Assault Helm of the Host Eternal Witness Infinite
    • Infinite creature ETB
    • Infinite storm count
    • Infinite combat phases
    • Infinite mana lands you control can produce
    • Infinite creature tokens with haste
    • Infinite magecraft triggers
    • Infinite combat damage
    • Infinite untap of lands you control
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

One official ruling, as Wizards published it.

  • 2004-12-01

    The lands are tapped and untapped once each time combat damage is dealt (usually once each turn, but first strike, double strike, and multiple combat phases can change that), not once for each creature that deals combat damage.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Nature's Will, whatever its commander.

Decks running it 2
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Every version of Nature's Will

5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Nature's Will. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.