Nautiloid Ship
Tracked across real Commander games played through TurnZero HQ.
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What it does
Flying
When this Vehicle enters, exile target player's graveyard.
Whenever this Vehicle deals combat damage to a player, you may put a creature card exiled with this Vehicle onto the battlefield under your control.
Crew 3
Rulings
One official ruling, as Wizards published it.
- 2022-06-10
If Nautiloid Ship leaves the battlefield and later returns to the battlefield, it is a new object with no memory of its previous existence. Specifically, you can't use its third ability to put cards onto the battlefield that were exiled with it the last time it was on the battlefield.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Nautiloid Ship, whatever its commander.
Every version of Nautiloid Ship
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Commander Legends: Battle for Baldur's Gate
- Normal
- $13.64
- Foil
- $15.37

Promo
Battle for Baldur's Gate Promos
- Foil
- $17.63

Inverted
Commander Legends: Battle for Baldur's Gate
- Normal
- $12.29
- Foil
- $14.97
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Nautiloid Ship. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.