Nethergoyf
Tracked across real Commander games played through TurnZero HQ.
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What it does
Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
Escape—2, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)
Rulings
10 official rulings, in the order Wizards published them.
- 2024-06-07
Nethergoyf's first ability counts card types, not cards. If the only card in your graveyard is a single artifact creature card, Nethergoyf will be a 2/3. If your graveyard consists of ten artifact cards and ten creature cards, Nethergoyf will still be a 2/3.
- 2024-06-07
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
- 2024-06-07
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
- 2024-06-07
Card types that can appear on cards in a graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Legendary, basic, and snow are supertypes, not card types; Lhurgoyf, Forest, and Siege are subtypes, not card types.
- 2024-06-07
Escape's permission doesn't change when you may cast the spell from your graveyard.
- 2024-06-07
The ability that defines Nethergoyf's power and toughness works in all zones, not just the battlefield.
- 2024-06-07
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. It can escape again.
- 2024-06-07
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
- 2024-06-07
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
- 2024-06-07
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Nethergoyf, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Chevill, Bane of Monsters | 1 | 0 | — |
| Disa the Restless | 1 | 0 | — |
Colors it shows up in
- Golgari 1 deck
- Jund 1 deck
Every version of Nethergoyf
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $4.92
- Foil
- $5.60

Promo
Modern Horizons 3 Promos
- Foil
- $9.89

Extended Art
- Normal
- $8.62
- Foil
- $12.72
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Nethergoyf — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.