Oppressive Rays
Tracked across real Commander games played through TurnZero HQ.
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What it does
Enchant creature
Enchanted creature can't attack or block unless its controller pays 3.
Activated abilities of enchanted creature cost 3 more to activate.
Rulings
2 official rulings, in the order Wizards published them.
- 2014-07-18
Activated abilities are written in the form “Cost: Effect.” Some keywords are activated abilities and will have colons in their reminder texts. Static and triggered abilities are unaffected by Oppressive Rays.
- 2014-07-18
The enchanted creature's controller can choose to not attack or block with it even if it must attack or block if able. Players can't be forced to pay a cost to attack or block.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Oppressive Rays, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Shorikai, Genesis Engine | 1 | 1 | — |
Colors it shows up in
- Azorius 1 deck
Every version of Oppressive Rays
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Magic 2015
- Normal
- $0.14
- Foil
- $0.39

Journey into Nyx
- Normal
- $0.08
- Foil
- $0.48
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Oppressive Rays. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.