Paladin Class
Tracked across real Commander games played through TurnZero HQ.
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What it does
(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost 1 more to cast.
2: Level 2
Creatures you control get +1/+1.
4: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Rulings
9 official rulings, in the order Wizards published them.
- 2021-07-23
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
- 2021-07-23
Additional costs from Paladin Class cards are cumulative. For example, if you control two Paladin Class cards, spells your opponents cast cost 2 more to cast.
- 2021-07-23
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
- 2021-07-23
If Paladin Class is level 3 and you attack with exactly one creature, it won't get a power and toughness bonus, but it will get double strike.
- 2021-07-23
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
- 2021-07-23
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
- 2021-07-23
Gaining a level won't remove abilities that a Class had at a previous level.
- 2021-07-23
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
- 2021-07-23
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Paladin Class, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Myrel, Shield of Argive | 1 | 0 | — |
Colors it shows up in
- Mono-White 1 deck
Every version of Paladin Class
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Adventures in the Forgotten Realms
- Normal
- $0.41
- Foil
- $2.69

Promo
Adventures in the Forgotten Realms Promos
- Foil
- $24.51

Promo
Adventures in the Forgotten Realms Promos
- Normal
- $3.75
- Foil
- $5.18

Promo
Adventures in the Forgotten Realms Promos
- Foil
- $5.11
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Paladin Class. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.