Possibility Storm
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Combos with Possibility Storm
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Rule of Law Infinite
- Players can't cast spells from their hand
- Lock
- Soulless Jailer Infinite
- Exile all spells players cast from their hand
- Players can't cast noncreature spells exiled by Possibility Storm
- Lock
- Teferi, Mage of Zhalfir Infinite
- Exile all spells opponents cast from their hands
- Opponents can't play cards exiled by Possibility Storm
- Lock
- Arcane Laboratory Infinite
- Players can't cast spells from their hand
- Lock
- Drannith Magistrate Infinite
- Opponents can't cast spells
- Lock
- Archon of Emeria Infinite
- Players can't cast spells from their hand
- Lock
- Boromir, Warden of the Tower Infinite
- Counter all spells players cast from their hands
- Lock
- Void Mirror Infinite
- Counter all spells players cast from their hands
- Lock
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
6 official rulings, in the order Wizards published them.
- 2013-04-15
The original spell is part of the group of exiled cards put on the bottom of the library in a random order. If the exiled card that shared a card type with that card wasn't cast, it's also part of this group.
- 2013-04-15
Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types. Two cards share a card type if they have at least one card type in common.
- 2013-04-15
Instant and sorcery cards with miracle allow a player to cast a card immediately upon drawing it. If a player casts a spell this way, the spell is cast from that player's hand. Possibility Storm will trigger.
- 2013-04-15
If the spell you cast from exile has X in its mana cost, you must choose 0 as its value.
- 2013-04-15
If Possibility Storm's ability doesn't exile the original spell (perhaps because another Possibility Storm already exiled it), you'll still exile cards from the top of your library until you exile a card that shares a card type with it and have the opportunity to cast that spell.
- 2013-04-15
If you cast a spell without paying its mana cost, you can't choose to cast it for any alternative costs, such as overload costs. You can pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, you must pay those.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Possibility Storm, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| General Ferrous Rokiric | 1 | 0 | — |
Colors it shows up in
- Boros 1 deck
Every version of Possibility Storm
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Inverted
Secret Lair Drop
- Foil
- $1.94

Dragon's Maze
- Normal
- $2.49
- Foil
- $11.39
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Possibility Storm — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.