Primal Amulet // Primal Wellspring card art

Primal Amulet // Primal Wellspring

Artifact // Land MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

Instant and sorcery spells you cast cost 1 less to cast.

Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are four or more charge counters on it, you may remove those counters and transform it.

(Transforms from Primal Amulet.)

T: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.

Combos with Primal Amulet // Primal Wellspring

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Frantic Search Narset's Reversal Infinite
    • Infinite draw triggers
    • Infinite looting
    • Near-infinite magecraft triggers
    • Near-infinite mana lands you control can produce
    • Near-infinite storm count
    See the steps on Commander Spellbook →
  • Turnabout Narset's Reversal Infinite
    • Infinite magecraft triggers
    • Infinite mana lands you control can produce
    • Infinite storm count
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    See the steps on Commander Spellbook →
  • Hidden Strings Narset's Reversal Infinite
    • Infinite magecraft triggers
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Frantic Search Reiterate Infinite
    • Infinite draw triggers
    • Infinite looting
    • Infinite self-discard triggers
    • Near-infinite magecraft triggers
    • Near-infinite storm count
    See the steps on Commander Spellbook →
  • Blazing Firesinger // Seething Song Emiel the Blessed Infinite
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Orvar, the All-Form View from Above Infinite
    • Infinite artifact ETB
    • Infinite storm count
    • Infinite magecraft triggers
    • Infinite landfall triggers
    • Infinite tapped Island tokens
    See the steps on Commander Spellbook →
  • Kiki-Jiki, Mirror Breaker Blazing Firesinger // Seething Song Hematite Talisman Infinite
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature tokens with haste
    • Infinite death triggers
    • Infinite magecraft triggers
    • Infinite creature sacrifice triggers
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Haakon, Stromgald Scourge Morophon, the Boundless Nameless Inversion Infinite
    • Reduce the toughness of creatures opponents control to 0
    • Reduce the toughness of each creature opponents control to 0 upon entering
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

14 official rulings, in the order Wizards published them.

  • 2017-09-29

    Primal Amulet's last ability triggers once you've completed casting a spell. Notably, you can't use Primal Wellspring to pay for the spell that gives Primal Amulet its fourth counter.

  • 2017-09-29

    Primal Wellspring's delayed triggered ability can copy the spell even if that spell is countered before the ability resolves.

  • 2017-09-29

    The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

  • 2017-09-29

    If a fourth charge counter is put on Primal Amulet by something other than the resolution of its ability (as modified by any applicable replacement effects), you won't be able to remove those counters and transform it yet. You'll have to wait until you cast an instant or sorcery spell again.

  • 2017-09-29

    If a copy is created, you control the copy. That copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.

  • 2017-09-29

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

  • 2017-09-29

    You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if you sacrifice a 3/3 creature to cast Fling, and you copy it, the copy of Fling will also deal 3 damage to its target.

  • 2017-09-29

    Effects that reduce the generic mana cost of a spell can't reduce that spell's colored mana requirements.

  • 2017-09-29

    If the copied spell has an X whose value was determined as it was cast, the copy has the same value of X.

  • 2017-09-29

    If more than one mana produced by a Primal Wellspring is spent to cast a single instant or sorcery spell, the delayed triggered ability associated with each mana spent will trigger. That many copies will be created. It doesn't matter if this mana was produced by one Primal Wellspring or by multiple Primal Wellsprings.

  • 2017-09-29

    The delayed triggered ability from Primal Wellspring's mana ability will trigger even if Primal Wellspring leaves the battlefield before that mana is spent.

  • 2017-09-29

    If the copied spell is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. You can't choose a different one.

  • 2017-09-29

    Any instant or sorcery spell you spend the mana on will be copied, not just one that requires targets.

  • 2017-09-29

    The mana produced by Primal Wellspring can be spent on anything, not just an instant or sorcery spell.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Primal Amulet // Primal Wellspring, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Olinda the Oblivious 1 0 —

Colors it shows up in

  • Mono-Black 1 deck

Every version of Primal Amulet // Primal Wellspring

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Primal Amulet // Primal Wellspring. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.