Quintessential Katana
Tracked across real Commander games played through TurnZero HQ.
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What it does
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life."
Whenever a Ninja you control enters, you may attach this Equipment to it.
Equip 2 ({2}: Attach to target creature you control. Equip only as a sorcery.)
In the 99
Every deck whose current list includes Quintessential Katana, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Jin Sakai, Ghost of Tsushima | 1 | 0 | — |
| Ramos, Dragon Engine | 1 | 0 | — |
Colors it shows up in
- Esper 1 deck
- Five-Color 1 deck
Every version of Quintessential Katana
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Teenage Mutant Ninja Turtles
- Normal
- $0.19
- Foil
- $0.34
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Quintessential Katana. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.