Ral, Storm Conduit
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker.
+2: Scry 1.
−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Combos with Ral, Storm Conduit
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Fury Storm Infinite
- Infinite damage
- Infinite magecraft triggers
- Chain of Smog Infinite
- Infinite damage
- Chain of Acid Infinite
- Infinite damage
- Infinite magecraft triggers
- Sevinne, the Chronoclasm Increasing Vengeance Infinite
- Infinite damage
- Infinite magecraft triggers
- Sevinne, the Chronoclasm Refuse // Cooperate Infinite
- Infinite damage
- Infinite magecraft triggers
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
7 official rulings, in the order Wizards published them.
- 2019-05-03
Some spells instruct you to "copy target instant or sorcery spell." Because a spell is never a legal target for itself, you can't cast such a spell targeting itself to create a loop that causes Ral's first ability to trigger over and over.
- 2019-05-03
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy created by Ral's last ability will have the same mode or modes. You can't choose different ones.
- 2019-05-03
If an effect copies a spell multiple times, as Finale of Promise may, Ral's first ability triggers that many times.
- 2019-05-03
You can't choose to pay any additional costs for the copy created by Ral's last ability. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
- 2019-05-03
The copies that Ral's last ability creates are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell won't trigger.
- 2019-05-03
If the spell that's copied has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
- 2019-06-14
If an effect copies a card rather than a spell (such as that of God-Eternal Kefnet), this doesn't cause Ral's first ability to trigger. That ability will trigger if you cast the copy, however.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Ral, Storm Conduit, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Veyran, Voice of Duality | 1 | 0 | — |
Colors it shows up in
- Izzet 1 deck
Every version of Ral, Storm Conduit
7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

The List
- Normal
- $0.83

Secret Lair Drop
- Foil
- $1.43

- Normal
- $1.12
- Foil
- $2.55

- Normal
- $1.43
- Foil
- $10.67

Promo
War of the Spark Promos
- Normal
- $2.81
- Foil
- $6.28

Promo
War of the Spark Promos
- Foil
- $2.66

Promo
War of the Spark Promos
- Foil
- —
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Ral, Storm Conduit. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.