Ratonhnhaké꞉ton
Tracked across real Commander games played through TurnZero HQ.
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What it does
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.
Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
Rulings
2 official rulings, in the order Wizards published them.
- 2024-07-05
You may target an Equipment card with the reflexive triggered ability that can't legally be attached to the Assassin token. If you do, it will enter the battlefield unattached.
- 2024-07-05
You don't choose a target for Ratonhnhaké:ton's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you create an Assassin token this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Ratonhnhaké꞉ton, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Ezio Auditore da Firenze | 3 | 0 | — |
Colors it shows up in
- Five-Color 3 decks
Every version of Ratonhnhaké꞉ton
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Showcase
- Normal
- $1.44
- Foil
- $2.12

Etched
- Etched
- $1.08

- Normal
- $0.33
- Foil
- $0.36
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Ratonhnhaké꞉ton. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.