Rogue Class card art

Rogue Class

Enchantment — Class MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

(Gain the next level as a sorcery to add its ability.)

Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.

1: Level 2

Creatures you control have menace.

2: Level 3

You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.

Rulings

8 official rulings, in the order Wizards published them.

  • 2021-07-23

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  • 2021-07-23

    If you have more than one Rogue Class on the battlefield, they each track exiled cards individually.

  • 2021-07-23

    Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  • 2021-07-23

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  • 2021-07-23

    Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

  • 2021-07-23

    Gaining a level won't remove abilities that a Class had at a previous level.

  • 2021-07-23

    You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

  • 2021-07-23

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Rogue Class, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Jin Sakai, Ghost of Tsushima 1 0 —

Colors it shows up in

  • Esper 1 deck

Every version of Rogue Class

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Rogue Class. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.