Romana II
Tracked across real Commander games played through TurnZero HQ.
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What it does
Vigilance
1, T: Create a tapped token that's a copy of target token that entered this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Combos with Romana II
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Intruder Alarm Infinite
- Infinite creature ETB
- Infinite creature tokens
- Infinite mana creatures you control can produce
- Infinite untap of creatures
- The Sixth Doctor Teferi, Who Slows the Sunset Infinite
- Infinite lifegain triggers
- Infinite lifegain
- Infinite mana lands you control can produce
- Infinite mana artifacts you control can produce
- The Sixth Doctor Adrix and Nev, Twincasters Infinite
- Near-infinite creature ETB
- Near-infinite creature tokens
- Infinite copies of all tokens you control
- There and Back Again Intruder Alarm Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite death triggers
- Infinite untap of creatures
- Infinite mana creatures you control can produce
- Infinite Treasure tokens
- Infinite creature tokens
- There and Back Again Thornbite Staff Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite death triggers
- Infinite Treasure tokens
- There and Back Again Aggravated Assault Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite death triggers
- Infinite Treasure tokens
- Infinite combat phases
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
- Mutable Explorer Retreat to Coralhelm Nissa, Resurgent Animist Infinite
- Infinite landfall triggers
- Infinite tapped Forest tokens
- Infinite tapped Island tokens
- Infinite tapped Mountain tokens
- Infinite tapped Plains tokens
- Infinite tapped Swamp tokens
- Infinite tapped copies of a specific land
- Overlord of the Hauntwoods Retreat to Coralhelm Lotus Cobra Infinite
- Infinite landfall triggers
- Infinite tapped Mountain tokens
- Infinite tapped Island tokens
- Infinite tapped Forest tokens
- Infinite tapped copies of a specific land
- Infinite tapped Plains tokens
- Infinite tapped Swamp tokens
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
14 official rulings, in the order Wizards published them.
- 2023-10-13
Unlike other creature types in Magic that are each only one word, the two words "Time Lord" represent a single creature subtype. Time Lord is the only two-word creature type.
- 2023-10-13
If the copied token is copying something else (for example, if the copied token is one previously created by this ability), then the token enters the battlefield as whatever that token copied.
- 2023-10-13
Neither "Time" nor "Lord" are creature types. Some older cards were printed with the subtype "Lord," but all of those cards have updated Oracle card text that removed that type.
- 2023-10-13
Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.
- 2023-10-13
If the copied token has X in its mana cost, X is considered to be 0.
- 2023-10-13
The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.
- 2023-10-13
Any enters-the-battlefield abilities of the copied token will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the chosen token will also work.
- 2023-10-13
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- 2023-10-13
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2023-10-13
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.
- 2023-10-13
If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
- 2023-10-13
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 2023-10-13
The token you create copies the original characteristics of the token as stated by the effect that created that token (unless that token is copying something else; see below). It doesn't copy whether that token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
- 2023-10-13
If an effect instructs you to choose a creature type, you may choose Time Lord.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Romana II, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Sarah Jane Smith | 1 | 0 | — |
| The Fourth Doctor | 1 | 0 | — |
Colors it shows up in
- Bant 1 deck
Every version of Romana II
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

- Normal
- $0.24
- Foil
- $0.29

Extended Art
- Normal
- $0.50
- Foil
- $0.59

- Foil
- $0.80

Extended Art
- Foil
- $1.54
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Romana II. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.