Saheeli's Artistry card art

Saheeli's Artistry

Sorcery MV 6

Tracked across real Commander games played through TurnZero HQ.

What it does

Choose one or both —

• Create a token that's a copy of target artifact.

• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

Combos with Saheeli's Artistry

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

9 official rulings, in the order Wizards published them.

  • 2016-09-20

    If you chose the second mode, the token is an artifact in addition to its other types. This is a copiable value of the token that other effects may copy.

  • 2016-09-20

    If the copied permanent has X in its mana cost, X is considered to be 0.

  • 2016-09-20

    If the copied permanent is a token, the token created with Saheeli's Artistry copies the original characteristics of that token as stated by the effect that that created that token.

  • 2016-09-20

    The token copies exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.

  • 2016-09-20

    If you choose both modes, you may target a single artifact creature twice and get two copies of that artifact creature.

  • 2016-09-20

    If the copied permanent is copying something else (for example, if the copied permanent is an Altered Ego), then the token enters the battlefield as whatever that permanent copied.

  • 2016-09-20

    If you choose both modes, the tokens enter one at a time. Thus, if the token created by the second mode has an ability that triggers “whenever an artifact enters the battlefield,” the token created by the first mode will already be on the battlefield and won't cause that ability to trigger.

  • 2016-09-20

    Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the chosen permanent will also work.

  • 2016-09-20

    Any abilities that trigger during the resolution of Saheeli's Artistry will wait to be put onto the stack until Saheeli's Artistry finishes resolving. An ability that triggers on the first token entering the battlefield may target the second token and vice versa.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Saheeli's Artistry, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Brudiclad, Telchor Engineer 1 0 —

Colors it shows up in

  • Izzet 1 deck

Every version of Saheeli's Artistry

5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Saheeli's Artistry. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.