Season of Gathering
Tracked across real Commander games played through TurnZero HQ.
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What it does
Choose up to five P worth of modes. You may choose the same mode more than once.
P — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
PP — Choose artifact or enchantment. Destroy all permanents of the chosen type.
PPP — Draw cards equal to the greatest power among creatures you control.
Combos with Season of Gathering
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Body of Research Infinite
- Infinite card draw
- Infinite draw triggers
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
9 official rulings, in the order Wizards published them.
- 2024-07-26
The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.
- 2024-07-26
If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
- 2024-07-26
Choices made for the first and second modes of Season of Gathering aren't made until the spell is resolving.
- 2024-07-26
If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
- 2024-07-26
You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.
- 2024-07-26
No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
- 2024-07-26
You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
- 2024-07-26
No player can cast spells or activate abilities in between the modes of a resolving spell.
- 2024-07-26
If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Season of Gathering, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Ygra, Eater of All | 1 | 0 | — |
Colors it shows up in
- Golgari 1 deck
Every version of Season of Gathering
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

- Normal
- $7.55
- Foil
- $8.23

Promo
Bloomburrow Promos
- Normal
- $5.89
- Foil
- $8.41

Promo
Bloomburrow Promos
- Foil
- $6.81

Inverted
- Normal
- $9.84
- Foil
- $13.44
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Season of Gathering. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.