Shay Cormac
Tracked across real Commander games played through TurnZero HQ.
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What it does
1: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
Combos with Shay Cormac
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Agatha's Soul Cauldron Triskelion Infinite
- Destroy each creature that enters the battlefield under an opponent's control
- Destroy all creatures opponents control
- Lock
- Agatha's Soul Cauldron Walking Ballista Infinite
- Destroy each creature that enters the battlefield under an opponent's control
- Destroy all creatures opponents control
- Lock
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
4 official rulings, in the order Wizards published them.
- 2024-07-05
Because damage remains marked on a creature until damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shay Cormac’s first ability resolves later during that turn. This is notably not the case with protection, as protection prevents damage.
- 2024-07-05
Shay Cormac’s second ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered.
- 2024-07-05
If a permanent enters the battlefield under an opponent’s control with hexproof, indestructible, protection, shroud, and/or ward after Shay Cormac’s first ability resolves, it won’t lose that ability until you activate Shay Cormac’s first ability again. The same is true if an opponent’s permanent gains one of those abilities after Shay Cormac’s first ability resolves.
- 2024-07-05
Shay Cormac’s last ability looks for any bounty counter on a creature, not just one from that Shay Cormac. For example, if players A and B each control a Shay Cormac and player A has put a bounty counter on player C’s creature, both players A and B will put two +1/+1 counters on their respective Shay Cormacs when that creature dies.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Shay Cormac, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Altaïr Ibn-La'Ahad | 1 | 0 | — |
| Ezio Auditore da Firenze | 1 | 0 | — |
Colors it shows up in
- Mardu 1 deck
- Five-Color 1 deck
Every version of Shay Cormac
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Showcase
- Normal
- $0.23
- Foil
- $0.34

Etched
- Etched
- $4.79

- Normal
- $0.34
- Foil
- $0.36
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Shay Cormac. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.