Show and Tell
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Rulings
3 official rulings, in the order Wizards published them.
- 2004-10-04
If the cards being put onto the battlefield also require choices, those choices are made after all players choose their card. The active player makes choices for their card (if any), then the other players (if any) in turn order.
- 2004-10-04
Players choose cards during resolution, not announcement.
- 2008-04-01
The current player chooses first, then each other player chooses in turn order. A player does not have to reveal the chosen card, so long as it is clear *which* card was chosen. After all choices are made, the cards are put onto the battlefield simultaneously.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Show and Tell, whatever its commander.
Every version of Show and Tell
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Inverted
Marvel Universe
- Normal
- $3.11
- Foil
- $5.38

Mystery Booster 2
- Normal
- $6.55
- Foil
- $38.93

Inverted
Special Guests
- Normal
- $11.25
- Foil
- $32.33

Conspiracy: Take the Crown
- Normal
- $19.35
- Foil
- $38.02

Promo
Judge Gift Cards 2013
- Foil
- $72.13

Urza's Saga
- Normal
- $54.33
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Show and Tell. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.