Sozin's Comet card art

Sozin's Comet

Sorcery MV 5

Tracked across real Commander games played through TurnZero HQ.

What it does

Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.)

Foretell 2 (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Combos with Sozin's Comet

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Hellkite Charger Infinite
    • Infinite combat phases
    • Infinite red mana
    • Infinite combat damage
    See the steps on Commander Spellbook →
  • Charnelhoard Wurm Great Train Heist Infinite
    • Infinite artifact ETB
    • Infinite artifact tokens
    • Infinite storm count
    • Infinite combat phases
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite tapped Treasure tokens
    • Infinite magecraft triggers
    • Infinite combat damage
    • Infinitely powerful creatures you control until end of turn
    See the steps on Commander Spellbook →
  • Aggravated Assault Electro, Assaulting Battery Infinite
    • Infinite combat phases
    • Infinite red mana
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite damage to one opponent
    See the steps on Commander Spellbook →
  • Bruce Banner // The Incredible Hulk Pyrohemia Infinite
    • Near-infinite combat phases
    • Near-infinite damage to all players
    • Near-infinite +1/+1 counters on a creature
    See the steps on Commander Spellbook →
  • Charnelhoard Wurm Savage Beating Infinite
    • Infinite storm count
    • Infinite combat phases
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite magecraft triggers
    • Infinite combat damage
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

8 official rulings, in the order Wizards published them.

  • 2025-10-02

    If you're casting a foretold card from exile for its foretell cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.

  • 2025-10-02

    Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player's turn. In most cases, if you foretell a card that isn't an instant (or doesn't have flash), you'll have to wait until your next turn to cast it.

  • 2025-10-02

    Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you're taking the action, no other player can respond by trying to remove the card from your hand.

  • 2025-10-02

    Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.

  • 2025-10-02

    "Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N . Until end of combat, you don't lose this mana as steps end."

  • 2025-10-02

    Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.

  • 2025-10-02

    Any other mana you add during combat will still be lost as normal when moving between steps of combat.

  • 2025-10-02

    Firebending abilities aren't mana abilities. They use the stack and can be responded to.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Sozin's Comet, whatever its commander.

Decks running it 3
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Smaug the Magnificent 2 0 —
Fire Lord Azula 1 0 —

Colors it shows up in

  • Mono-Red 2 decks
  • Grixis 1 deck

Every version of Sozin's Comet

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sozin's Comet. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.